Soul Reaver - Low-poly Raziel

Key Render.

Key Render.

Beneath the Cloak.

Beneath the Cloak.

Pose 1.

Pose 1.

Pose 1 scene.

Pose 1 with Soul Reaver.

Pose 1 with Soul Reaver.

Pose 1 scene with Soul Reaver.

Pose 2.

Pose 2.

Pose 2 Back Details.

Pose 2 Back Details.

Pose 2 scene.

Pose 3.

Pose 3.

Pose 3 with Soul Reaver.

Pose 3 with Soul Reaver.

Pose 3 scene.

Pose 4.

Pose 4.

Pose 4 with Soul Reaver.

Pose 4 with Soul Reaver.

Pose 4 scene.

Soul Reaver - Low-poly Raziel

"History abhors a paradox."
Actually really liking this low-poly and pixel art model style I'm developing. This time Raziel, a playable character from a wildly under-appreciated game series.
Modelling raziel was a much different experience than Samus, as her power suit's design allows it to be broken up into pieces much easier. Most of Raziel's body, however, is one mesh, so a lot more time was spent on getting smoother topology. Textures on this one was fun, I tried experimenting with transparency on the Soul Reaver blade, but couldn't quite get it to work. I initially wanted to blade to be done with particles, but that's unfortunately not supported by Marmoset.
I have also made a seperate post going over many of the features for Raziel's rig: https://www.artstation.com/artwork/nYAPvK

Still holding out for some remakes.